Constructors
constructor
- new SlotController(host, options?): SlotController
Parameters
- host: any
- options: {} = {}
Properties
Private #all
#all: {} = {}
Private #slotObserver
#slotObserver: any
Static mutationObserver
mutationObserver: any
Accessors
host
- get host(): any
Returns any
Methods
added
- added(slot): void
Returns void
observe
- observe(options): void
Returns void
removed
- removed(slot, name?): void
Returns void
renamed
- renamed(slot, oldName): void
Returns void
unobserve
- unobserve(): void
Returns void
Slot added